The Nothing programming language

Design philosophy

In the current software industry focus lays on solving complex problems by using complicated algorithms. The language "Nothing" was created to shift this focus from complex problems towards the expectations of the programmer and the user. This way even the most complicated programming challenges swiftly disappear as if they never have existed before. Basically, the main strengths of the language "Nothing" are:

Program structure

Nothing has a very simple and straightforward structure. It is a typeless language which does not use any of the known programming constructs like loops, choices and the like. It is the only language which can be considered 1GL, 2GL, 3GL, 4GL and 5GL all at the same time.

Example of a Nothing program implementing "Hello world"

Note: if the output does not meet the expectation of a "hello world"-program, this does not necessarily mean the Nothing program has a bug. The programmer primarily is supposed to contemplate on his expectations, and has to accept that a Nothing program always is bug free.

Compilers interpreters

A Windows graphical IDE here.
A compiler implementation in BASH Shell Script can be found here.


A Quine is very easy to implement. As a matter of fact, each Nothing program is a Quine by itself. Also all Nothing programs have a palindromic nature.



Nothing and the real world

Programs created with the Nothing language seem to be rare, however, as Nothing applications have no output it is almost impossible to identify their success rate. Therefore, it can safely be assumed that Nothing applications are in fact wider spread than currently can be observed. It is expected that the amount of implementations in the Nothing language will increase dramatically in the near future.

September 2010, RoPe Development Inc.