# Newlisp GL context (the Open Graphics Library). # # This file contains GL constants and C-enumerations. # Created for GL 1.5. # # Version 1.0 Initial release (nov 9, 2004) # Version 1.01 Removed unfound import functions (nov 10, 2004) # Version 1.02 Put glu API in separate file (nov 13, 2004) # Version 1.03 Adapted for newLisp10 (jan 1, 2009) # #------------------------------------------------------------------ (context 'GL) # Determine which library to use first. (if (= ostype "Win32") (constant 'GL_LIB "opengl32.dll") (= ostype "OSX") (constant 'GL_LIB "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib") (= ostype "Linux") (constant 'GL_LIB "libGL.so") ) # gl.h (constant 'GL_ARB_imaging 1) (constant 'GL_FALSE 0x0) (constant 'GL_TRUE 0x1) (constant 'GL_BYTE 0x1400) (constant 'GL_UNSIGNED_BYTE 0x1401) (constant 'GL_SHORT 0x1402) (constant 'GL_UNSIGNED_SHORT 0x1403) (constant 'GL_INT 0x1404) (constant 'GL_UNSIGNED_INT 0x1405) (constant 'GL_FLOAT 0x1406) (constant 'GL_DOUBLE 0x140A) (constant 'GL_2_BYTES 0x1407) (constant 'GL_3_BYTES 0x1408) (constant 'GL_4_BYTES 0x1409) (constant 'GL_POINTS 0x0000) (constant 'GL_LINES 0x0001) (constant 'GL_LINE_LOOP 0x0002) (constant 'GL_LINE_STRIP 0x0003) (constant 'GL_TRIANGLES 0x0004) (constant 'GL_TRIANGLE_STRIP 0x0005) (constant 'GL_TRIANGLE_FAN 0x0006) (constant 'GL_QUADS 0x0007) (constant 'GL_QUAD_STRIP 0x0008) (constant 'GL_POLYGON 0x0009) (constant 'GL_VERTEX_ARRAY 0x8074) (constant 'GL_NORMAL_ARRAY 0x8075) (constant 'GL_COLOR_ARRAY 0x8076) (constant 'GL_INDEX_ARRAY 0x8077) (constant 'GL_TEXTURE_COORD_ARRAY 0x8078) (constant 'GL_EDGE_FLAG_ARRAY 0x8079) (constant 'GL_VERTEX_ARRAY_SIZE 0x807A) (constant 'GL_VERTEX_ARRAY_TYPE 0x807B) (constant 'GL_VERTEX_ARRAY_STRIDE 0x807C) (constant 'GL_NORMAL_ARRAY_TYPE 0x807E) (constant 'GL_NORMAL_ARRAY_STRIDE 0x807F) (constant 'GL_COLOR_ARRAY_SIZE 0x8081) (constant 'GL_COLOR_ARRAY_TYPE 0x8082) (constant 'GL_COLOR_ARRAY_STRIDE 0x8083) (constant 'GL_INDEX_ARRAY_TYPE 0x8085) (constant 'GL_INDEX_ARRAY_STRIDE 0x8086) (constant 'GL_TEXTURE_COORD_ARRAY_SIZE 0x8088) (constant 'GL_TEXTURE_COORD_ARRAY_TYPE 0x8089) (constant 'GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A) (constant 'GL_EDGE_FLAG_ARRAY_STRIDE 0x808C) (constant 'GL_VERTEX_ARRAY_POINTER 0x808E) (constant 'GL_NORMAL_ARRAY_POINTER 0x808F) (constant 'GL_COLOR_ARRAY_POINTER 0x8090) (constant 'GL_INDEX_ARRAY_POINTER 0x8091) (constant 'GL_TEXTURE_COORD_ARRAY_POINTER 0x8092) (constant 'GL_EDGE_FLAG_ARRAY_POINTER 0x8093) (constant 'GL_V2F 0x2A20) (constant 'GL_V3F 0x2A21) (constant 'GL_C4UB_V2F 0x2A22) (constant 'GL_C4UB_V3F 0x2A23) (constant 'GL_C3F_V3F 0x2A24) (constant 'GL_N3F_V3F 0x2A25) (constant 'GL_C4F_N3F_V3F 0x2A26) (constant 'GL_T2F_V3F 0x2A27) (constant 'GL_T4F_V4F 0x2A28) (constant 'GL_T2F_C4UB_V3F 0x2A29) (constant 'GL_T2F_C3F_V3F 0x2A2A) (constant 'GL_T2F_N3F_V3F 0x2A2B) (constant 'GL_T2F_C4F_N3F_V3F 0x2A2C) (constant 'GL_T4F_C4F_N3F_V4F 0x2A2D) (constant 'GL_MATRIX_MODE 0x0BA0) (constant 'GL_MODELVIEW 0x1700) (constant 'GL_PROJECTION 0x1701) (constant 'GL_TEXTURE 0x1702) (constant 'GL_POINT_SMOOTH 0x0B10) (constant 'GL_POINT_SIZE 0x0B11) (constant 'GL_POINT_SIZE_GRANULARITY 0x0B13) (constant 'GL_POINT_SIZE_RANGE 0x0B12) (constant 'GL_LINE_SMOOTH 0x0B20) (constant 'GL_LINE_STIPPLE 0x0B24) (constant 'GL_LINE_STIPPLE_PATTERN 0x0B25) (constant 'GL_LINE_STIPPLE_REPEAT 0x0B26) (constant 'GL_LINE_WIDTH 0x0B21) (constant 'GL_LINE_WIDTH_GRANULARITY 0x0B23) (constant 'GL_LINE_WIDTH_RANGE 0x0B22) (constant 'GL_POINT 0x1B00) (constant 'GL_LINE 0x1B01) (constant 'GL_FILL 0x1B02) (constant 'GL_CW 0x0900) (constant 'GL_CCW 0x0901) (constant 'GL_FRONT 0x0404) (constant 'GL_BACK 0x0405) (constant 'GL_POLYGON_MODE 0x0B40) (constant 'GL_POLYGON_SMOOTH 0x0B41) (constant 'GL_POLYGON_STIPPLE 0x0B42) (constant 'GL_EDGE_FLAG 0x0B43) (constant 'GL_CULL_FACE 0x0B44) (constant 'GL_CULL_FACE_MODE 0x0B45) (constant 'GL_FRONT_FACE 0x0B46) (constant 'GL_POLYGON_OFFSET_FACTOR 0x8038) (constant 'GL_POLYGON_OFFSET_UNITS 0x2A00) (constant 'GL_POLYGON_OFFSET_POINT 0x2A01) (constant 'GL_POLYGON_OFFSET_LINE 0x2A02) (constant 'GL_POLYGON_OFFSET_FILL 0x8037) (constant 'GL_COMPILE 0x1300) (constant 'GL_COMPILE_AND_EXECUTE 0x1301) (constant 'GL_LIST_BASE 0x0B32) (constant 'GL_LIST_INDEX 0x0B33) (constant 'GL_LIST_MODE 0x0B30) (constant 'GL_NEVER 0x0200) (constant 'GL_LESS 0x0201) (constant 'GL_EQUAL 0x0202) (constant 'GL_LEQUAL 0x0203) (constant 'GL_GREATER 0x0204) (constant 'GL_NOTEQUAL 0x0205) (constant 'GL_GEQUAL 0x0206) (constant 'GL_ALWAYS 0x0207) (constant 'GL_DEPTH_TEST 0x0B71) (constant 'GL_DEPTH_BITS 0x0D56) (constant 'GL_DEPTH_CLEAR_VALUE 0x0B73) (constant 'GL_DEPTH_FUNC 0x0B74) (constant 'GL_DEPTH_RANGE 0x0B70) (constant 'GL_DEPTH_WRITEMASK 0x0B72) (constant 'GL_DEPTH_COMPONENT 0x1902) (constant 'GL_LIGHTING 0x0B50) (constant 'GL_LIGHT0 0x4000) (constant 'GL_LIGHT1 0x4001) (constant 'GL_LIGHT2 0x4002) (constant 'GL_LIGHT3 0x4003) (constant 'GL_LIGHT4 0x4004) (constant 'GL_LIGHT5 0x4005) (constant 'GL_LIGHT6 0x4006) (constant 'GL_LIGHT7 0x4007) (constant 'GL_SPOT_EXPONENT 0x1205) (constant 'GL_SPOT_CUTOFF 0x1206) (constant 'GL_CONSTANT_ATTENUATION 0x1207) (constant 'GL_LINEAR_ATTENUATION 0x1208) (constant 'GL_QUADRATIC_ATTENUATION 0x1209) (constant 'GL_AMBIENT 0x1200) (constant 'GL_DIFFUSE 0x1201) (constant 'GL_SPECULAR 0x1202) (constant 'GL_SHININESS 0x1601) (constant 'GL_EMISSION 0x1600) (constant 'GL_POSITION 0x1203) (constant 'GL_SPOT_DIRECTION 0x1204) (constant 'GL_AMBIENT_AND_DIFFUSE 0x1602) (constant 'GL_COLOR_INDEXES 0x1603) (constant 'GL_LIGHT_MODEL_TWO_SIDE 0x0B52) (constant 'GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51) (constant 'GL_LIGHT_MODEL_AMBIENT 0x0B53) (constant 'GL_FRONT_AND_BACK 0x0408) (constant 'GL_SHADE_MODEL 0x0B54) (constant 'GL_FLAT 0x1D00) (constant 'GL_SMOOTH 0x1D01) (constant 'GL_COLOR_MATERIAL 0x0B57) (constant 'GL_COLOR_MATERIAL_FACE 0x0B55) (constant 'GL_COLOR_MATERIAL_PARAMETER 0x0B56) (constant 'GL_NORMALIZE 0x0BA1) (constant 'GL_CLIP_PLANE0 0x3000) (constant 'GL_CLIP_PLANE1 0x3001) (constant 'GL_CLIP_PLANE2 0x3002) (constant 'GL_CLIP_PLANE3 0x3003) (constant 'GL_CLIP_PLANE4 0x3004) (constant 'GL_CLIP_PLANE5 0x3005) (constant 'GL_ACCUM_RED_BITS 0x0D58) (constant 'GL_ACCUM_GREEN_BITS 0x0D59) (constant 'GL_ACCUM_BLUE_BITS 0x0D5A) (constant 'GL_ACCUM_ALPHA_BITS 0x0D5B) (constant 'GL_ACCUM_CLEAR_VALUE 0x0B80) (constant 'GL_ACCUM 0x0100) (constant 'GL_ADD 0x0104) (constant 'GL_LOAD 0x0101) (constant 'GL_MULT 0x0103) (constant 'GL_RETURN 0x0102) (constant 'GL_ALPHA_TEST 0x0BC0) (constant 'GL_ALPHA_TEST_REF 0x0BC2) (constant 'GL_ALPHA_TEST_FUNC 0x0BC1) (constant 'GL_BLEND 0x0BE2) (constant 'GL_BLEND_SRC 0x0BE1) (constant 'GL_BLEND_DST 0x0BE0) (constant 'GL_ZERO 0x0) (constant 'GL_ONE 0x1) (constant 'GL_SRC_COLOR 0x0300) (constant 'GL_ONE_MINUS_SRC_COLOR 0x0301) (constant 'GL_SRC_ALPHA 0x0302) (constant 'GL_ONE_MINUS_SRC_ALPHA 0x0303) (constant 'GL_DST_ALPHA 0x0304) (constant 'GL_ONE_MINUS_DST_ALPHA 0x0305) (constant 'GL_DST_COLOR 0x0306) (constant 'GL_ONE_MINUS_DST_COLOR 0x0307) (constant 'GL_SRC_ALPHA_SATURATE 0x0308) (constant 'GL_FEEDBACK 0x1C01) (constant 'GL_RENDER 0x1C00) (constant 'GL_SELECT 0x1C02) (constant 'GL_2D 0x0600) (constant 'GL_3D 0x0601) (constant 'GL_3D_COLOR 0x0602) (constant 'GL_3D_COLOR_TEXTURE 0x0603) (constant 'GL_4D_COLOR_TEXTURE 0x0604) (constant 'GL_POINT_TOKEN 0x0701) (constant 'GL_LINE_TOKEN 0x0702) (constant 'GL_LINE_RESET_TOKEN 0x0707) (constant 'GL_POLYGON_TOKEN 0x0703) (constant 'GL_BITMAP_TOKEN 0x0704) (constant 'GL_DRAW_PIXEL_TOKEN 0x0705) (constant 'GL_COPY_PIXEL_TOKEN 0x0706) (constant 'GL_PASS_THROUGH_TOKEN 0x0700) (constant 'GL_FEEDBACK_BUFFER_POINTER 0x0DF0) (constant 'GL_FEEDBACK_BUFFER_SIZE 0x0DF1) (constant 'GL_FEEDBACK_BUFFER_TYPE 0x0DF2) (constant 'GL_SELECTION_BUFFER_POINTER 0x0DF3) (constant 'GL_SELECTION_BUFFER_SIZE 0x0DF4) (constant 'GL_FOG 0x0B60) (constant 'GL_FOG_MODE 0x0B65) (constant 'GL_FOG_DENSITY 0x0B62) (constant 'GL_FOG_COLOR 0x0B66) (constant 'GL_FOG_INDEX 0x0B61) (constant 'GL_FOG_START 0x0B63) (constant 'GL_FOG_END 0x0B64) (constant 'GL_LINEAR 0x2601) (constant 'GL_EXP 0x0800) (constant 'GL_EXP2 0x0801) (constant 'GL_LOGIC_OP 0x0BF1) (constant 'GL_INDEX_LOGIC_OP 0x0BF1) (constant 'GL_COLOR_LOGIC_OP 0x0BF2) (constant 'GL_LOGIC_OP_MODE 0x0BF0) (constant 'GL_CLEAR 0x1500) (constant 'GL_SET 0x150F) (constant 'GL_COPY 0x1503) (constant 'GL_COPY_INVERTED 0x150C) (constant 'GL_NOOP 0x1505) (constant 'GL_INVERT 0x150A) (constant 'GL_AND 0x1501) (constant 'GL_NAND 0x150E) (constant 'GL_OR 0x1507) (constant 'GL_NOR 0x1508) (constant 'GL_XOR 0x1506) (constant 'GL_EQUIV 0x1509) (constant 'GL_AND_REVERSE 0x1502) (constant 'GL_AND_INVERTED 0x1504) (constant 'GL_OR_REVERSE 0x150B) (constant 'GL_OR_INVERTED 0x150D) (constant 'GL_STENCIL_TEST 0x0B90) (constant 'GL_STENCIL_WRITEMASK 0x0B98) (constant 'GL_STENCIL_BITS 0x0D57) (constant 'GL_STENCIL_FUNC 0x0B92) (constant 'GL_STENCIL_VALUE_MASK 0x0B93) (constant 'GL_STENCIL_REF 0x0B97) (constant 'GL_STENCIL_FAIL 0x0B94) (constant 'GL_STENCIL_PASS_DEPTH_PASS 0x0B96) (constant 'GL_STENCIL_PASS_DEPTH_FAIL 0x0B95) (constant 'GL_STENCIL_CLEAR_VALUE 0x0B91) (constant 'GL_STENCIL_INDEX 0x1901) (constant 'GL_KEEP 0x1E00) (constant 'GL_REPLACE 0x1E01) (constant 'GL_INCR 0x1E02) (constant 'GL_DECR 0x1E03) (constant 'GL_NONE 0x0) (constant 'GL_LEFT 0x0406) (constant 'GL_RIGHT 0x0407) (constant 'GL_FRONT_LEFT 0x0400) (constant 'GL_FRONT_RIGHT 0x0401) (constant 'GL_BACK_LEFT 0x0402) (constant 'GL_BACK_RIGHT 0x0403) (constant 'GL_AUX0 0x0409) (constant 'GL_AUX1 0x040A) (constant 'GL_AUX2 0x040B) (constant 'GL_AUX3 0x040C) (constant 'GL_COLOR_INDEX 0x1900) (constant 'GL_RED 0x1903) (constant 'GL_GREEN 0x1904) (constant 'GL_BLUE 0x1905) (constant 'GL_ALPHA 0x1906) (constant 'GL_LUMINANCE 0x1909) (constant 'GL_LUMINANCE_ALPHA 0x190A) (constant 'GL_ALPHA_BITS 0x0D55) (constant 'GL_RED_BITS 0x0D52) (constant 'GL_GREEN_BITS 0x0D53) (constant 'GL_BLUE_BITS 0x0D54) (constant 'GL_INDEX_BITS 0x0D51) (constant 'GL_SUBPIXEL_BITS 0x0D50) (constant 'GL_AUX_BUFFERS 0x0C00) (constant 'GL_READ_BUFFER 0x0C02) (constant 'GL_DRAW_BUFFER 0x0C01) (constant 'GL_DOUBLEBUFFER 0x0C32) (constant 'GL_STEREO 0x0C33) (constant 'GL_BITMAP 0x1A00) (constant 'GL_COLOR 0x1800) (constant 'GL_DEPTH 0x1801) (constant 'GL_STENCIL 0x1802) (constant 'GL_DITHER 0x0BD0) (constant 'GL_RGB 0x1907) (constant 'GL_RGBA 0x1908) (constant 'GL_MAX_LIST_NESTING 0x0B31) (constant 'GL_MAX_ATTRIB_STACK_DEPTH 0x0D35) (constant 'GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36) (constant 'GL_MAX_NAME_STACK_DEPTH 0x0D37) (constant 'GL_MAX_PROJECTION_STACK_DEPTH 0x0D38) (constant 'GL_MAX_TEXTURE_STACK_DEPTH 0x0D39) (constant 'GL_MAX_EVAL_ORDER 0x0D30) (constant 'GL_MAX_LIGHTS 0x0D31) (constant 'GL_MAX_CLIP_PLANES 0x0D32) (constant 'GL_MAX_TEXTURE_SIZE 0x0D33) (constant 'GL_MAX_PIXEL_MAP_TABLE 0x0D34) (constant 'GL_MAX_VIEWPORT_DIMS 0x0D3A) (constant 'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B) (constant 'GL_ATTRIB_STACK_DEPTH 0x0BB0) (constant 'GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1) (constant 'GL_COLOR_CLEAR_VALUE 0x0C22) (constant 'GL_COLOR_WRITEMASK 0x0C23) (constant 'GL_CURRENT_INDEX 0x0B01) (constant 'GL_CURRENT_COLOR 0x0B00) (constant 'GL_CURRENT_NORMAL 0x0B02) (constant 'GL_CURRENT_RASTER_COLOR 0x0B04) (constant 'GL_CURRENT_RASTER_DISTANCE 0x0B09) (constant 'GL_CURRENT_RASTER_INDEX 0x0B05) (constant 'GL_CURRENT_RASTER_POSITION 0x0B07) (constant 'GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06) (constant 'GL_CURRENT_RASTER_POSITION_VALID 0x0B08) (constant 'GL_CURRENT_TEXTURE_COORDS 0x0B03) (constant 'GL_INDEX_CLEAR_VALUE 0x0C20) (constant 'GL_INDEX_MODE 0x0C30) (constant 'GL_INDEX_WRITEMASK 0x0C21) (constant 'GL_MODELVIEW_MATRIX 0x0BA6) (constant 'GL_MODELVIEW_STACK_DEPTH 0x0BA3) (constant 'GL_NAME_STACK_DEPTH 0x0D70) (constant 'GL_PROJECTION_MATRIX 0x0BA7) (constant 'GL_PROJECTION_STACK_DEPTH 0x0BA4) (constant 'GL_RENDER_MODE 0x0C40) (constant 'GL_RGBA_MODE 0x0C31) (constant 'GL_TEXTURE_MATRIX 0x0BA8) (constant 'GL_TEXTURE_STACK_DEPTH 0x0BA5) (constant 'GL_VIEWPORT 0x0BA2) (constant 'GL_AUTO_NORMAL 0x0D80) (constant 'GL_MAP1_COLOR_4 0x0D90) (constant 'GL_MAP1_INDEX 0x0D91) (constant 'GL_MAP1_NORMAL 0x0D92) (constant 'GL_MAP1_TEXTURE_COORD_1 0x0D93) (constant 'GL_MAP1_TEXTURE_COORD_2 0x0D94) (constant 'GL_MAP1_TEXTURE_COORD_3 0x0D95) (constant 'GL_MAP1_TEXTURE_COORD_4 0x0D96) (constant 'GL_MAP1_VERTEX_3 0x0D97) (constant 'GL_MAP1_VERTEX_4 0x0D98) (constant 'GL_MAP2_COLOR_4 0x0DB0) (constant 'GL_MAP2_INDEX 0x0DB1) (constant 'GL_MAP2_NORMAL 0x0DB2) (constant 'GL_MAP2_TEXTURE_COORD_1 0x0DB3) (constant 'GL_MAP2_TEXTURE_COORD_2 0x0DB4) (constant 'GL_MAP2_TEXTURE_COORD_3 0x0DB5) (constant 'GL_MAP2_TEXTURE_COORD_4 0x0DB6) (constant 'GL_MAP2_VERTEX_3 0x0DB7) (constant 'GL_MAP2_VERTEX_4 0x0DB8) (constant 'GL_MAP1_GRID_DOMAIN 0x0DD0) (constant 'GL_MAP1_GRID_SEGMENTS 0x0DD1) (constant 'GL_MAP2_GRID_DOMAIN 0x0DD2) (constant 'GL_MAP2_GRID_SEGMENTS 0x0DD3) (constant 'GL_COEFF 0x0A00) (constant 'GL_DOMAIN 0x0A02) (constant 'GL_ORDER 0x0A01) (constant 'GL_FOG_HINT 0x0C54) (constant 'GL_LINE_SMOOTH_HINT 0x0C52) (constant 'GL_PERSPECTIVE_CORRECTION_HINT 0x0C50) (constant 'GL_POINT_SMOOTH_HINT 0x0C51) (constant 'GL_POLYGON_SMOOTH_HINT 0x0C53) (constant 'GL_DONT_CARE 0x1100) (constant 'GL_FASTEST 0x1101) (constant 'GL_NICEST 0x1102) (constant 'GL_SCISSOR_TEST 0x0C11) (constant 'GL_SCISSOR_BOX 0x0C10) (constant 'GL_MAP_COLOR 0x0D10) (constant 'GL_MAP_STENCIL 0x0D11) (constant 'GL_INDEX_SHIFT 0x0D12) (constant 'GL_INDEX_OFFSET 0x0D13) (constant 'GL_RED_SCALE 0x0D14) (constant 'GL_RED_BIAS 0x0D15) (constant 'GL_GREEN_SCALE 0x0D18) (constant 'GL_GREEN_BIAS 0x0D19) (constant 'GL_BLUE_SCALE 0x0D1A) (constant 'GL_BLUE_BIAS 0x0D1B) (constant 'GL_ALPHA_SCALE 0x0D1C) (constant 'GL_ALPHA_BIAS 0x0D1D) (constant 'GL_DEPTH_SCALE 0x0D1E) (constant 'GL_DEPTH_BIAS 0x0D1F) (constant 'GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1) (constant 'GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0) (constant 'GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2) (constant 'GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3) (constant 'GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4) (constant 'GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5) (constant 'GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6) (constant 'GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7) (constant 'GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8) (constant 'GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9) (constant 'GL_PIXEL_MAP_S_TO_S 0x0C71) (constant 'GL_PIXEL_MAP_I_TO_I 0x0C70) (constant 'GL_PIXEL_MAP_I_TO_R 0x0C72) (constant 'GL_PIXEL_MAP_I_TO_G 0x0C73) (constant 'GL_PIXEL_MAP_I_TO_B 0x0C74) (constant 'GL_PIXEL_MAP_I_TO_A 0x0C75) (constant 'GL_PIXEL_MAP_R_TO_R 0x0C76) (constant 'GL_PIXEL_MAP_G_TO_G 0x0C77) (constant 'GL_PIXEL_MAP_B_TO_B 0x0C78) (constant 'GL_PIXEL_MAP_A_TO_A 0x0C79) (constant 'GL_PACK_ALIGNMENT 0x0D05) (constant 'GL_PACK_LSB_FIRST 0x0D01) (constant 'GL_PACK_ROW_LENGTH 0x0D02) (constant 'GL_PACK_SKIP_PIXELS 0x0D04) (constant 'GL_PACK_SKIP_ROWS 0x0D03) (constant 'GL_PACK_SWAP_BYTES 0x0D00) (constant 'GL_UNPACK_ALIGNMENT 0x0CF5) (constant 'GL_UNPACK_LSB_FIRST 0x0CF1) (constant 'GL_UNPACK_ROW_LENGTH 0x0CF2) (constant 'GL_UNPACK_SKIP_PIXELS 0x0CF4) (constant 'GL_UNPACK_SKIP_ROWS 0x0CF3) (constant 'GL_UNPACK_SWAP_BYTES 0x0CF0) (constant 'GL_ZOOM_X 0x0D16) (constant 'GL_ZOOM_Y 0x0D17) (constant 'GL_TEXTURE_ENV 0x2300) (constant 'GL_TEXTURE_ENV_MODE 0x2200) (constant 'GL_TEXTURE_1D 0x0DE0) (constant 'GL_TEXTURE_2D 0x0DE1) (constant 'GL_TEXTURE_WRAP_S 0x2802) (constant 'GL_TEXTURE_WRAP_T 0x2803) (constant 'GL_TEXTURE_MAG_FILTER 0x2800) (constant 'GL_TEXTURE_MIN_FILTER 0x2801) (constant 'GL_TEXTURE_ENV_COLOR 0x2201) (constant 'GL_TEXTURE_GEN_S 0x0C60) (constant 'GL_TEXTURE_GEN_T 0x0C61) (constant 'GL_TEXTURE_GEN_MODE 0x2500) (constant 'GL_TEXTURE_BORDER_COLOR 0x1004) (constant 'GL_TEXTURE_WIDTH 0x1000) (constant 'GL_TEXTURE_HEIGHT 0x1001) (constant 'GL_TEXTURE_BORDER 0x1005) (constant 'GL_TEXTURE_COMPONENTS 0x1003) (constant 'GL_TEXTURE_RED_SIZE 0x805C) (constant 'GL_TEXTURE_GREEN_SIZE 0x805D) (constant 'GL_TEXTURE_BLUE_SIZE 0x805E) (constant 'GL_TEXTURE_ALPHA_SIZE 0x805F) (constant 'GL_TEXTURE_LUMINANCE_SIZE 0x8060) (constant 'GL_TEXTURE_INTENSITY_SIZE 0x8061) (constant 'GL_NEAREST_MIPMAP_NEAREST 0x2700) (constant 'GL_NEAREST_MIPMAP_LINEAR 0x2702) (constant 'GL_LINEAR_MIPMAP_NEAREST 0x2701) (constant 'GL_LINEAR_MIPMAP_LINEAR 0x2703) (constant 'GL_OBJECT_LINEAR 0x2401) (constant 'GL_OBJECT_PLANE 0x2501) (constant 'GL_EYE_LINEAR 0x2400) (constant 'GL_EYE_PLANE 0x2502) (constant 'GL_SPHERE_MAP 0x2402) (constant 'GL_DECAL 0x2101) (constant 'GL_MODULATE 0x2100) (constant 'GL_NEAREST 0x2600) (constant 'GL_REPEAT 0x2901) (constant 'GL_CLAMP 0x2900) (constant 'GL_S 0x2000) (constant 'GL_T 0x2001) (constant 'GL_R 0x2002) (constant 'GL_Q 0x2003) (constant 'GL_TEXTURE_GEN_R 0x0C62) (constant 'GL_TEXTURE_GEN_Q 0x0C63) (constant 'GL_VENDOR 0x1F00) (constant 'GL_RENDERER 0x1F01) (constant 'GL_VERSION 0x1F02) (constant 'GL_EXTENSIONS 0x1F03) (constant 'GL_NO_ERROR 0x0) (constant 'GL_INVALID_VALUE 0x0501) (constant 'GL_INVALID_ENUM 0x0500) (constant 'GL_INVALID_OPERATION 0x0502) (constant 'GL_STACK_OVERFLOW 0x0503) (constant 'GL_STACK_UNDERFLOW 0x0504) (constant 'GL_OUT_OF_MEMORY 0x0505) (constant 'GL_CURRENT_BIT 0x00000001) (constant 'GL_POINT_BIT 0x00000002) (constant 'GL_LINE_BIT 0x00000004) (constant 'GL_POLYGON_BIT 0x00000008) (constant 'GL_POLYGON_STIPPLE_BIT 0x00000010) (constant 'GL_PIXEL_MODE_BIT 0x00000020) (constant 'GL_LIGHTING_BIT 0x00000040) (constant 'GL_FOG_BIT 0x00000080) (constant 'GL_DEPTH_BUFFER_BIT 0x00000100) (constant 'GL_ACCUM_BUFFER_BIT 0x00000200) (constant 'GL_STENCIL_BUFFER_BIT 0x00000400) (constant 'GL_VIEWPORT_BIT 0x00000800) (constant 'GL_TRANSFORM_BIT 0x00001000) (constant 'GL_ENABLE_BIT 0x00002000) (constant 'GL_COLOR_BUFFER_BIT 0x00004000) (constant 'GL_HINT_BIT 0x00008000) (constant 'GL_EVAL_BIT 0x00010000) (constant 'GL_LIST_BIT 0x00020000) (constant 'GL_TEXTURE_BIT 0x00040000) (constant 'GL_SCISSOR_BIT 0x00080000) (constant 'GL_ALL_ATTRIB_BITS 0x000FFFFF) (constant 'GL_PROXY_TEXTURE_1D 0x8063) (constant 'GL_PROXY_TEXTURE_2D 0x8064) (constant 'GL_TEXTURE_PRIORITY 0x8066) (constant 'GL_TEXTURE_RESIDENT 0x8067) (constant 'GL_TEXTURE_BINDING_1D 0x8068) (constant 'GL_TEXTURE_BINDING_2D 0x8069) (constant 'GL_TEXTURE_INTERNAL_FORMAT 0x1003) (constant 'GL_ALPHA4 0x803B) (constant 'GL_ALPHA8 0x803C) (constant 'GL_ALPHA12 0x803D) (constant 'GL_ALPHA16 0x803E) (constant 'GL_LUMINANCE4 0x803F) (constant 'GL_LUMINANCE8 0x8040) (constant 'GL_LUMINANCE12 0x8041) (constant 'GL_LUMINANCE16 0x8042) (constant 'GL_LUMINANCE4_ALPHA4 0x8043) (constant 'GL_LUMINANCE6_ALPHA2 0x8044) (constant 'GL_LUMINANCE8_ALPHA8 0x8045) (constant 'GL_LUMINANCE12_ALPHA4 0x8046) (constant 'GL_LUMINANCE12_ALPHA12 0x8047) (constant 'GL_LUMINANCE16_ALPHA16 0x8048) (constant 'GL_INTENSITY 0x8049) (constant 'GL_INTENSITY4 0x804A) (constant 'GL_INTENSITY8 0x804B) (constant 'GL_INTENSITY12 0x804C) (constant 'GL_INTENSITY16 0x804D) (constant 'GL_R3_G3_B2 0x2A10) (constant 'GL_RGB4 0x804F) (constant 'GL_RGB5 0x8050) (constant 'GL_RGB8 0x8051) (constant 'GL_RGB10 0x8052) (constant 'GL_RGB12 0x8053) (constant 'GL_RGB16 0x8054) (constant 'GL_RGBA2 0x8055) (constant 'GL_RGBA4 0x8056) (constant 'GL_RGB5_A1 0x8057) (constant 'GL_RGBA8 0x8058) (constant 'GL_RGB10_A2 0x8059) (constant 'GL_RGBA12 0x805A) (constant 'GL_RGBA16 0x805B) (constant 'GL_CLIENT_PIXEL_STORE_BIT 0x00000001) (constant 'GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002) (constant 'GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF) (constant 'GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF) (constant 'GL_RESCALE_NORMAL 0x803A) (constant 'GL_CLAMP_TO_EDGE 0x812F) (constant 'GL_MAX_ELEMENTS_VERTICES 0x80E8) (constant 'GL_MAX_ELEMENTS_INDICES 0x80E9) (constant 'GL_BGR 0x80E0) (constant 'GL_BGRA 0x80E1) (constant 'GL_UNSIGNED_BYTE_3_3_2 0x8032) (constant 'GL_UNSIGNED_BYTE_2_3_3_REV 0x8362) (constant 'GL_UNSIGNED_SHORT_5_6_5 0x8363) (constant 'GL_UNSIGNED_SHORT_5_6_5_REV 0x8364) (constant 'GL_UNSIGNED_SHORT_4_4_4_4 0x8033) (constant 'GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365) (constant 'GL_UNSIGNED_SHORT_5_5_5_1 0x8034) (constant 'GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366) (constant 'GL_UNSIGNED_INT_8_8_8_8 0x8035) (constant 'GL_UNSIGNED_INT_8_8_8_8_REV 0x8367) (constant 'GL_UNSIGNED_INT_10_10_10_2 0x8036) (constant 'GL_UNSIGNED_INT_2_10_10_10_REV 0x8368) (constant 'GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8) (constant 'GL_SINGLE_COLOR 0x81F9) (constant 'GL_SEPARATE_SPECULAR_COLOR 0x81FA) (constant 'GL_TEXTURE_MIN_LOD 0x813A) (constant 'GL_TEXTURE_MAX_LOD 0x813B) (constant 'GL_TEXTURE_BASE_LEVEL 0x813C) (constant 'GL_TEXTURE_MAX_LEVEL 0x813D) (constant 'GL_SMOOTH_POINT_SIZE_RANGE 0x0B12) (constant 'GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13) (constant 'GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22) (constant 'GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23) (constant 'GL_ALIASED_POINT_SIZE_RANGE 0x846D) (constant 'GL_ALIASED_LINE_WIDTH_RANGE 0x846E) (constant 'GL_PACK_SKIP_IMAGES 0x806B) (constant 'GL_PACK_IMAGE_HEIGHT 0x806C) (constant 'GL_UNPACK_SKIP_IMAGES 0x806D) (constant 'GL_UNPACK_IMAGE_HEIGHT 0x806E) (constant 'GL_TEXTURE_3D 0x806F) (constant 'GL_PROXY_TEXTURE_3D 0x8070) (constant 'GL_TEXTURE_DEPTH 0x8071) (constant 'GL_TEXTURE_WRAP_R 0x8072) (constant 'GL_MAX_3D_TEXTURE_SIZE 0x8073) (constant 'GL_TEXTURE_BINDING_3D 0x806A) (constant 'GL_CONSTANT_COLOR 0x8001) (constant 'GL_ONE_MINUS_CONSTANT_COLOR 0x8002) (constant 'GL_CONSTANT_ALPHA 0x8003) (constant 'GL_ONE_MINUS_CONSTANT_ALPHA 0x8004) (constant 'GL_COLOR_TABLE 0x80D0) (constant 'GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1) (constant 'GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2) (constant 'GL_PROXY_COLOR_TABLE 0x80D3) (constant 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4) (constant 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5) (constant 'GL_COLOR_TABLE_SCALE 0x80D6) (constant 'GL_COLOR_TABLE_BIAS 0x80D7) (constant 'GL_COLOR_TABLE_FORMAT 0x80D8) (constant 'GL_COLOR_TABLE_WIDTH 0x80D9) (constant 'GL_COLOR_TABLE_RED_SIZE 0x80DA) (constant 'GL_COLOR_TABLE_GREEN_SIZE 0x80DB) (constant 'GL_COLOR_TABLE_BLUE_SIZE 0x80DC) (constant 'GL_COLOR_TABLE_ALPHA_SIZE 0x80DD) (constant 'GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE) (constant 'GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF) (constant 'GL_CONVOLUTION_1D 0x8010) (constant 'GL_CONVOLUTION_2D 0x8011) (constant 'GL_SEPARABLE_2D 0x8012) (constant 'GL_CONVOLUTION_BORDER_MODE 0x8013) (constant 'GL_CONVOLUTION_FILTER_SCALE 0x8014) (constant 'GL_CONVOLUTION_FILTER_BIAS 0x8015) (constant 'GL_REDUCE 0x8016) (constant 'GL_CONVOLUTION_FORMAT 0x8017) (constant 'GL_CONVOLUTION_WIDTH 0x8018) (constant 'GL_CONVOLUTION_HEIGHT 0x8019) (constant 'GL_MAX_CONVOLUTION_WIDTH 0x801A) (constant 'GL_MAX_CONVOLUTION_HEIGHT 0x801B) (constant 'GL_POST_CONVOLUTION_RED_SCALE 0x801C) (constant 'GL_POST_CONVOLUTION_GREEN_SCALE 0x801D) (constant 'GL_POST_CONVOLUTION_BLUE_SCALE 0x801E) (constant 'GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F) (constant 'GL_POST_CONVOLUTION_RED_BIAS 0x8020) (constant 'GL_POST_CONVOLUTION_GREEN_BIAS 0x8021) (constant 'GL_POST_CONVOLUTION_BLUE_BIAS 0x8022) (constant 'GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023) (constant 'GL_CONSTANT_BORDER 0x8151) (constant 'GL_REPLICATE_BORDER 0x8153) (constant 'GL_CONVOLUTION_BORDER_COLOR 0x8154) (constant 'GL_COLOR_MATRIX 0x80B1) (constant 'GL_COLOR_MATRIX_STACK_DEPTH 0x80B2) (constant 'GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3) (constant 'GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4) (constant 'GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5) (constant 'GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6) (constant 'GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7) (constant 'GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8) (constant 'GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9) (constant 'GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA) (constant 'GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB) (constant 'GL_HISTOGRAM 0x8024) (constant 'GL_PROXY_HISTOGRAM 0x8025) (constant 'GL_HISTOGRAM_WIDTH 0x8026) (constant 'GL_HISTOGRAM_FORMAT 0x8027) (constant 'GL_HISTOGRAM_RED_SIZE 0x8028) (constant 'GL_HISTOGRAM_GREEN_SIZE 0x8029) (constant 'GL_HISTOGRAM_BLUE_SIZE 0x802A) (constant 'GL_HISTOGRAM_ALPHA_SIZE 0x802B) (constant 'GL_HISTOGRAM_LUMINANCE_SIZE 0x802C) (constant 'GL_HISTOGRAM_SINK 0x802D) (constant 'GL_MINMAX 0x802E) (constant 'GL_MINMAX_FORMAT 0x802F) (constant 'GL_MINMAX_SINK 0x8030) (constant 'GL_TABLE_TOO_LARGE 0x8031) (constant 'GL_BLEND_EQUATION 0x8009) (constant 'GL_MIN 0x8007) (constant 'GL_MAX 0x8008) (constant 'GL_FUNC_ADD 0x8006) (constant 'GL_FUNC_SUBTRACT 0x800A) (constant 'GL_FUNC_REVERSE_SUBTRACT 0x800B) (constant 'GL_BLEND_COLOR 0x8005) (constant 'GL_TEXTURE0 0x84C0) (constant 'GL_TEXTURE1 0x84C1) (constant 'GL_TEXTURE2 0x84C2) (constant 'GL_TEXTURE3 0x84C3) (constant 'GL_TEXTURE4 0x84C4) (constant 'GL_TEXTURE5 0x84C5) (constant 'GL_TEXTURE6 0x84C6) (constant 'GL_TEXTURE7 0x84C7) (constant 'GL_TEXTURE8 0x84C8) (constant 'GL_TEXTURE9 0x84C9) (constant 'GL_TEXTURE10 0x84CA) (constant 'GL_TEXTURE11 0x84CB) (constant 'GL_TEXTURE12 0x84CC) (constant 'GL_TEXTURE13 0x84CD) (constant 'GL_TEXTURE14 0x84CE) (constant 'GL_TEXTURE15 0x84CF) (constant 'GL_TEXTURE16 0x84D0) (constant 'GL_TEXTURE17 0x84D1) (constant 'GL_TEXTURE18 0x84D2) (constant 'GL_TEXTURE19 0x84D3) (constant 'GL_TEXTURE20 0x84D4) (constant 'GL_TEXTURE21 0x84D5) (constant 'GL_TEXTURE22 0x84D6) (constant 'GL_TEXTURE23 0x84D7) (constant 'GL_TEXTURE24 0x84D8) (constant 'GL_TEXTURE25 0x84D9) (constant 'GL_TEXTURE26 0x84DA) (constant 'GL_TEXTURE27 0x84DB) (constant 'GL_TEXTURE28 0x84DC) (constant 'GL_TEXTURE29 0x84DD) (constant 'GL_TEXTURE30 0x84DE) (constant 'GL_TEXTURE31 0x84DF) (constant 'GL_ACTIVE_TEXTURE 0x84E0) (constant 'GL_CLIENT_ACTIVE_TEXTURE 0x84E1) (constant 'GL_MAX_TEXTURE_UNITS 0x84E2) (constant 'GL_NORMAL_MAP 0x8511) (constant 'GL_REFLECTION_MAP 0x8512) (constant 'GL_TEXTURE_CUBE_MAP 0x8513) (constant 'GL_TEXTURE_BINDING_CUBE_MAP 0x8514) (constant 'GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515) (constant 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516) (constant 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517) (constant 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518) (constant 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519) (constant 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A) (constant 'GL_PROXY_TEXTURE_CUBE_MAP 0x851B) (constant 'GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C) (constant 'GL_COMPRESSED_ALPHA 0x84E9) (constant 'GL_COMPRESSED_LUMINANCE 0x84EA) (constant 'GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB) (constant 'GL_COMPRESSED_INTENSITY 0x84EC) (constant 'GL_COMPRESSED_RGB 0x84ED) (constant 'GL_COMPRESSED_RGBA 0x84EE) (constant 'GL_TEXTURE_COMPRESSION_HINT 0x84EF) (constant 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0) (constant 'GL_TEXTURE_COMPRESSED 0x86A1) (constant 'GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2) (constant 'GL_COMPRESSED_TEXTURE_FORMATS 0x86A3) (constant 'GL_MULTISAMPLE 0x809D) (constant 'GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E) (constant 'GL_SAMPLE_ALPHA_TO_ONE 0x809F) (constant 'GL_SAMPLE_COVERAGE 0x80A0) (constant 'GL_SAMPLE_BUFFERS 0x80A8) (constant 'GL_SAMPLES 0x80A9) (constant 'GL_SAMPLE_COVERAGE_VALUE 0x80AA) (constant 'GL_SAMPLE_COVERAGE_INVERT 0x80AB) (constant 'GL_MULTISAMPLE_BIT 0x20000000) (constant 'GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3) (constant 'GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4) (constant 'GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5) (constant 'GL_TRANSPOSE_COLOR_MATRIX 0x84E6) (constant 'GL_COMBINE 0x8570) (constant 'GL_COMBINE_RGB 0x8571) (constant 'GL_COMBINE_ALPHA 0x8572) (constant 'GL_SOURCE0_RGB 0x8580) (constant 'GL_SOURCE1_RGB 0x8581) (constant 'GL_SOURCE2_RGB 0x8582) (constant 'GL_SOURCE0_ALPHA 0x8588) (constant 'GL_SOURCE1_ALPHA 0x8589) (constant 'GL_SOURCE2_ALPHA 0x858A) (constant 'GL_OPERAND0_RGB 0x8590) (constant 'GL_OPERAND1_RGB 0x8591) (constant 'GL_OPERAND2_RGB 0x8592) (constant 'GL_OPERAND0_ALPHA 0x8598) (constant 'GL_OPERAND1_ALPHA 0x8599) (constant 'GL_OPERAND2_ALPHA 0x859A) (constant 'GL_RGB_SCALE 0x8573) (constant 'GL_ADD_SIGNED 0x8574) (constant 'GL_INTERPOLATE 0x8575) (constant 'GL_SUBTRACT 0x84E7) (constant 'GL_CONSTANT 0x8576) (constant 'GL_PRIMARY_COLOR 0x8577) (constant 'GL_PREVIOUS 0x8578) (constant 'GL_DOT3_RGB 0x86AE) (constant 'GL_DOT3_RGBA 0x86AF) (constant 'GL_CLAMP_TO_BORDER 0x812D) (constant 'GL_ARB_multitexture 1) (constant 'GL_TEXTURE0_ARB 0x84C0) (constant 'GL_TEXTURE1_ARB 0x84C1) (constant 'GL_TEXTURE2_ARB 0x84C2) (constant 'GL_TEXTURE3_ARB 0x84C3) (constant 'GL_TEXTURE4_ARB 0x84C4) (constant 'GL_TEXTURE5_ARB 0x84C5) (constant 'GL_TEXTURE6_ARB 0x84C6) (constant 'GL_TEXTURE7_ARB 0x84C7) (constant 'GL_TEXTURE8_ARB 0x84C8) (constant 'GL_TEXTURE9_ARB 0x84C9) (constant 'GL_TEXTURE10_ARB 0x84CA) (constant 'GL_TEXTURE11_ARB 0x84CB) (constant 'GL_TEXTURE12_ARB 0x84CC) (constant 'GL_TEXTURE13_ARB 0x84CD) (constant 'GL_TEXTURE14_ARB 0x84CE) (constant 'GL_TEXTURE15_ARB 0x84CF) (constant 'GL_TEXTURE16_ARB 0x84D0) (constant 'GL_TEXTURE17_ARB 0x84D1) (constant 'GL_TEXTURE18_ARB 0x84D2) (constant 'GL_TEXTURE19_ARB 0x84D3) (constant 'GL_TEXTURE20_ARB 0x84D4) (constant 'GL_TEXTURE21_ARB 0x84D5) (constant 'GL_TEXTURE22_ARB 0x84D6) (constant 'GL_TEXTURE23_ARB 0x84D7) (constant 'GL_TEXTURE24_ARB 0x84D8) (constant 'GL_TEXTURE25_ARB 0x84D9) (constant 'GL_TEXTURE26_ARB 0x84DA) (constant 'GL_TEXTURE27_ARB 0x84DB) (constant 'GL_TEXTURE28_ARB 0x84DC) (constant 'GL_TEXTURE29_ARB 0x84DD) (constant 'GL_TEXTURE30_ARB 0x84DE) (constant 'GL_TEXTURE31_ARB 0x84DF) (constant 'GL_ACTIVE_TEXTURE_ARB 0x84E0) (constant 'GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1) (constant 'GL_MAX_TEXTURE_UNITS_ARB 0x84E2) (constant 'GL_EXT_abgr 1) (constant 'GL_ABGR_EXT 0x8000) (constant 'GL_EXT_blend_color 1) (constant 'GL_CONSTANT_COLOR_EXT 0x8001) (constant 'GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002) (constant 'GL_CONSTANT_ALPHA_EXT 0x8003) (constant 'GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004) (constant 'GL_BLEND_COLOR_EXT 0x8005) (constant 'GL_EXT_polygon_offset 1) (constant 'GL_POLYGON_OFFSET_EXT 0x8037) (constant 'GL_POLYGON_OFFSET_FACTOR_EXT 0x8038) (constant 'GL_POLYGON_OFFSET_BIAS_EXT 0x8039) (constant 'GL_EXT_texture3D 1) (constant 'GL_PACK_SKIP_IMAGES_EXT 0x806B) (constant 'GL_PACK_IMAGE_HEIGHT_EXT 0x806C) (constant 'GL_UNPACK_SKIP_IMAGES_EXT 0x806D) (constant 'GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E) (constant 'GL_TEXTURE_3D_EXT 0x806F) (constant 'GL_PROXY_TEXTURE_3D_EXT 0x8070) (constant 'GL_TEXTURE_DEPTH_EXT 0x8071) (constant 'GL_TEXTURE_WRAP_R_EXT 0x8072) (constant 'GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073) (constant 'GL_TEXTURE_3D_BINDING_EXT 0x806A) (constant 'GL_EXT_texture_object 1) (constant 'GL_TEXTURE_PRIORITY_EXT 0x8066) (constant 'GL_TEXTURE_RESIDENT_EXT 0x8067) (constant 'GL_TEXTURE_1D_BINDING_EXT 0x8068) (constant 'GL_TEXTURE_2D_BINDING_EXT 0x8069) (constant 'GL_EXT_rescale_normal 1) (constant 'GL_RESCALE_NORMAL_EXT 0x803A) (constant 'GL_EXT_vertex_array 1) (constant 'GL_VERTEX_ARRAY_EXT 0x8074) (constant 'GL_NORMAL_ARRAY_EXT 0x8075) (constant 'GL_COLOR_ARRAY_EXT 0x8076) (constant 'GL_INDEX_ARRAY_EXT 0x8077) (constant 'GL_TEXTURE_COORD_ARRAY_EXT 0x8078) (constant 'GL_EDGE_FLAG_ARRAY_EXT 0x8079) (constant 'GL_VERTEX_ARRAY_SIZE_EXT 0x807A) (constant 'GL_VERTEX_ARRAY_TYPE_EXT 0x807B) (constant 'GL_VERTEX_ARRAY_STRIDE_EXT 0x807C) (constant 'GL_VERTEX_ARRAY_COUNT_EXT 0x807D) (constant 'GL_NORMAL_ARRAY_TYPE_EXT 0x807E) (constant 'GL_NORMAL_ARRAY_STRIDE_EXT 0x807F) (constant 'GL_NORMAL_ARRAY_COUNT_EXT 0x8080) (constant 'GL_COLOR_ARRAY_SIZE_EXT 0x8081) (constant 'GL_COLOR_ARRAY_TYPE_EXT 0x8082) (constant 'GL_COLOR_ARRAY_STRIDE_EXT 0x8083) (constant 'GL_COLOR_ARRAY_COUNT_EXT 0x8084) (constant 'GL_INDEX_ARRAY_TYPE_EXT 0x8085) (constant 'GL_INDEX_ARRAY_STRIDE_EXT 0x8086) (constant 'GL_INDEX_ARRAY_COUNT_EXT 0x8087) (constant 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088) (constant 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089) (constant 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A) (constant 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B) (constant 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C) (constant 'GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D) (constant 'GL_VERTEX_ARRAY_POINTER_EXT 0x808E) (constant 'GL_NORMAL_ARRAY_POINTER_EXT 0x808F) (constant 'GL_COLOR_ARRAY_POINTER_EXT 0x8090) (constant 'GL_INDEX_ARRAY_POINTER_EXT 0x8091) (constant 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092) (constant 'GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093) (constant 'GL_SGIS_texture_edge_clamp 1) (constant 'GL_CLAMP_TO_EDGE_SGIS 0x812F) (constant 'GL_EXT_blend_minmax 1) (constant 'GL_FUNC_ADD_EXT 0x8006) (constant 'GL_MIN_EXT 0x8007) (constant 'GL_MAX_EXT 0x8008) (constant 'GL_BLEND_EQUATION_EXT 0x8009) (constant 'GL_EXT_blend_subtract 1) (constant 'GL_FUNC_SUBTRACT_EXT 0x800A) (constant 'GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B) (constant 'GL_EXT_blend_logic_op 1) (constant 'GL_EXT_point_parameters 1) (constant 'GL_POINT_SIZE_MIN_EXT 0x8126) (constant 'GL_POINT_SIZE_MAX_EXT 0x8127) (constant 'GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128) (constant 'GL_DISTANCE_ATTENUATION_EXT 0x8129) (constant 'GL_EXT_paletted_texture 1) (constant 'GL_TABLE_TOO_LARGE_EXT 0x8031) (constant 'GL_COLOR_TABLE_FORMAT_EXT 0x80D8) (constant 'GL_COLOR_TABLE_WIDTH_EXT 0x80D9) (constant 'GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA) (constant 'GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB) (constant 'GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC) (constant 'GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD) (constant 'GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE) (constant 'GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF) (constant 'GL_TEXTURE_INDEX_SIZE_EXT 0x80ED) (constant 'GL_COLOR_INDEX1_EXT 0x80E2) (constant 'GL_COLOR_INDEX2_EXT 0x80E3) (constant 'GL_COLOR_INDEX4_EXT 0x80E4) (constant 'GL_COLOR_INDEX8_EXT 0x80E5) (constant 'GL_COLOR_INDEX12_EXT 0x80E6) (constant 'GL_COLOR_INDEX16_EXT 0x80E7) (constant 'GL_EXT_clip_volume_hint 1) (constant 'GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0) (constant 'GL_EXT_compiled_vertex_array 1) (constant 'GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8) (constant 'GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9) (constant 'GL_HP_occlusion_test 1) (constant 'GL_OCCLUSION_TEST_HP 0x8165) (constant 'GL_OCCLUSION_TEST_RESULT_HP 0x8166) (constant 'GL_EXT_shared_texture_palette 1) (constant 'GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB) (constant 'GL_EXT_stencil_wrap 1) (constant 'GL_INCR_WRAP_EXT 0x8507) (constant 'GL_DECR_WRAP_EXT 0x8508) (constant 'GL_NV_texgen_reflection 1) (constant 'GL_NORMAL_MAP_NV 0x8511) (constant 'GL_REFLECTION_MAP_NV 0x8512) (constant 'GL_EXT_texture_env_add 1) (constant 'GL_MESA_window_pos 1) (constant 'GL_MESA_resize_buffers 1) (constant 'GL_EXT_texture_env_dot3 1) (constant 'GL_DOT3_RGB_EXT 0x8740) (constant 'GL_DOT3_RGBA_EXT 0x8741) (constant 'GL_MESA_trace 1) (constant 'GL_TRACE_ALL_BITS_MESA 0xFFFF) (constant 'GL_TRACE_OPERATIONS_BIT_MESA 0x0001) (constant 'GL_TRACE_PRIMITIVES_BIT_MESA 0x0002) (constant 'GL_TRACE_ARRAYS_BIT_MESA 0x0004) (constant 'GL_TRACE_TEXTURES_BIT_MESA 0x0008) (constant 'GL_TRACE_PIXELS_BIT_MESA 0x0010) (constant 'GL_TRACE_ERRORS_BIT_MESA 0x0020) (constant 'GL_TRACE_MASK_MESA 0x8755) (constant 'GL_TRACE_NAME_MESA 0x8756) (constant 'GL_MESA_packed_depth_stencil 1) (constant 'GL_DEPTH_STENCIL_MESA 0x8750) (constant 'GL_UNSIGNED_INT_24_8_MESA 0x8751) (constant 'GL_UNSIGNED_INT_8_24_REV_MESA 0x8752) (constant 'GL_UNSIGNED_SHORT_15_1_MESA 0x8753) (constant 'GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754) (constant 'GL_MESA_ycbcr_texture 1) (constant 'GL_YCBCR_MESA 0x8757) (constant 'GL_UNSIGNED_SHORT_8_8_MESA 0x85BA) (constant 'GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB) (constant 'GL_MESA_pack_invert 1) (constant 'GL_PACK_INVERT_MESA 0x8758) (constant 'GL_APPLE_client_storage 1) (constant 'GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2) (constant 'GL_APPLE_ycbcr_422 1) (constant 'GL_YCBCR_422_APPLE 0x85B9) (constant 'GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA) (constant 'GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB) (constant 'GL_ATI_texture_env_combine3 1) (constant 'GL_MODULATE_ADD_ATI 0x8744) (constant 'GL_MODULATE_SIGNED_ADD_ATI 0x8745) (constant 'GL_MODULATE_SUBTRACT_ATI 0x8746) # GLAPI Functions (import GL_LIB "glClearIndex") (import GL_LIB "glClearColor") (import GL_LIB "glClear") (import GL_LIB "glIndexMask") (import GL_LIB "glColorMask") (import GL_LIB "glAlphaFunc") (import GL_LIB "glBlendFunc") (import GL_LIB "glLogicOp") (import GL_LIB "glCullFace") (import GL_LIB "glFrontFace") (import GL_LIB "glPointSize") (import GL_LIB "glLineWidth") (import GL_LIB "glLineStipple") (import GL_LIB "glPolygonMode") (import GL_LIB "glPolygonOffset") (import GL_LIB "glPolygonStipple") (import GL_LIB "glGetPolygonStipple") (import GL_LIB "glEdgeFlag") (import GL_LIB "glEdgeFlagv") (import GL_LIB "glScissor") (import GL_LIB "glClipPlane") (import GL_LIB "glGetClipPlane") (import GL_LIB "glDrawBuffer") (import GL_LIB "glReadBuffer") (import GL_LIB "glEnable") (import GL_LIB "glDisable") (import GL_LIB "glIsEnabled") (import GL_LIB "glEnableClientState") (import GL_LIB "glDisableClientState") (import GL_LIB "glGetBooleanv") (import GL_LIB "glGetDoublev") (import GL_LIB "glGetFloatv") (import GL_LIB "glGetIntegerv") (import GL_LIB "glPushAttrib") (import GL_LIB "glPopAttrib") (import GL_LIB "glPushClientAttrib") (import GL_LIB "glPopClientAttrib") (import GL_LIB "glRenderMode") (import GL_LIB "glGetError") (import GL_LIB "glFinish") (import GL_LIB "glFlush") (import GL_LIB "glHint") (import GL_LIB "glClearDepth") (import GL_LIB "glDepthFunc") (import GL_LIB "glDepthMask") (import GL_LIB "glDepthRange") (import GL_LIB "glClearAccum") (import GL_LIB "glAccum") (import GL_LIB "glMatrixMode") (import GL_LIB "glOrtho") (import GL_LIB "glFrustum") (import GL_LIB "glViewport") (import GL_LIB "glPushMatrix") (import GL_LIB "glPopMatrix") (import GL_LIB "glLoadIdentity") (import GL_LIB "glLoadMatrixd") (import GL_LIB "glLoadMatrixf") (import GL_LIB "glMultMatrixd") (import GL_LIB "glMultMatrixf") (import GL_LIB "glRotated") (import GL_LIB "glRotatef") (import GL_LIB "glScaled") (import GL_LIB "glScalef") (import GL_LIB "glTranslated") (import GL_LIB "glTranslatef") (import GL_LIB "glIsList") (import GL_LIB "glDeleteLists") (import GL_LIB "glGenLists") (import GL_LIB "glNewList") (import GL_LIB "glEndList") (import GL_LIB "glCallList") (import GL_LIB "glCallLists") (import GL_LIB "glListBase") (import GL_LIB "glBegin") (import GL_LIB "glEnd") (import GL_LIB "glVertex2d") (import GL_LIB "glVertex2f") (import GL_LIB "glVertex2i") (import GL_LIB "glVertex2s") (import GL_LIB "glVertex3d") (import GL_LIB "glVertex3f") (import GL_LIB "glVertex3i") (import GL_LIB "glVertex3s") (import GL_LIB "glVertex4d") (import GL_LIB "glVertex4f") (import GL_LIB "glVertex4i") (import GL_LIB "glVertex4s") (import GL_LIB "glVertex2dv") (import GL_LIB "glVertex2fv") (import GL_LIB "glVertex2iv") (import GL_LIB "glVertex2sv") (import GL_LIB "glVertex3dv") (import GL_LIB "glVertex3fv") (import GL_LIB "glVertex3iv") (import GL_LIB "glVertex3sv") (import GL_LIB "glVertex4dv") (import GL_LIB "glVertex4fv") (import GL_LIB "glVertex4iv") (import GL_LIB "glVertex4sv") (import GL_LIB "glNormal3b") (import GL_LIB "glNormal3d") (import GL_LIB "glNormal3f") (import GL_LIB "glNormal3i") (import GL_LIB "glNormal3s") (import GL_LIB "glNormal3bv") (import GL_LIB "glNormal3dv") (import GL_LIB "glNormal3fv") (import GL_LIB "glNormal3iv") (import GL_LIB "glNormal3sv") (import GL_LIB "glIndexd") (import GL_LIB "glIndexf") (import GL_LIB "glIndexi") (import GL_LIB "glIndexs") (import GL_LIB "glIndexub") (import GL_LIB "glIndexdv") (import GL_LIB "glIndexfv") (import GL_LIB "glIndexiv") (import GL_LIB "glIndexsv") (import GL_LIB "glIndexubv") (import GL_LIB "glColor3b") (import GL_LIB "glColor3d") (import GL_LIB "glColor3f") (import GL_LIB "glColor3i") (import GL_LIB "glColor3s") (import GL_LIB "glColor3ub") (import GL_LIB "glColor3ui") (import GL_LIB "glColor3us") (import GL_LIB "glColor4b") (import GL_LIB "glColor4d") (import GL_LIB "glColor4f") (import GL_LIB "glColor4i") (import GL_LIB "glColor4s") (import GL_LIB "glColor4ub") (import GL_LIB "glColor4ui") (import GL_LIB "glColor4us") (import GL_LIB "glColor3bv") (import GL_LIB "glColor3dv") (import GL_LIB "glColor3fv") (import GL_LIB "glColor3iv") (import GL_LIB "glColor3sv") (import GL_LIB "glColor3ubv") (import GL_LIB "glColor3uiv") (import GL_LIB "glColor3usv") (import GL_LIB "glColor4bv") (import GL_LIB "glColor4dv") (import GL_LIB "glColor4fv") (import GL_LIB "glColor4iv") (import GL_LIB "glColor4sv") (import GL_LIB "glColor4ubv") (import GL_LIB "glColor4uiv") (import GL_LIB "glColor4usv") (import GL_LIB "glTexCoord1d") (import GL_LIB "glTexCoord1f") (import GL_LIB "glTexCoord1i") (import GL_LIB "glTexCoord1s") (import GL_LIB "glTexCoord2d") (import GL_LIB "glTexCoord2f") (import GL_LIB "glTexCoord2i") (import GL_LIB "glTexCoord2s") (import GL_LIB "glTexCoord3d") (import GL_LIB "glTexCoord3f") (import GL_LIB "glTexCoord3i") (import GL_LIB "glTexCoord3s") (import GL_LIB "glTexCoord4d") (import GL_LIB "glTexCoord4f") (import GL_LIB "glTexCoord4i") (import GL_LIB "glTexCoord4s") (import GL_LIB "glTexCoord1dv") (import GL_LIB "glTexCoord1fv") (import GL_LIB "glTexCoord1iv") (import GL_LIB "glTexCoord1sv") (import GL_LIB "glTexCoord2dv") (import GL_LIB "glTexCoord2fv") (import GL_LIB "glTexCoord2iv") (import GL_LIB "glTexCoord2sv") (import GL_LIB "glTexCoord3dv") (import GL_LIB "glTexCoord3fv") (import GL_LIB "glTexCoord3iv") (import GL_LIB "glTexCoord3sv") (import GL_LIB "glTexCoord4dv") (import GL_LIB "glTexCoord4fv") (import GL_LIB "glTexCoord4iv") (import GL_LIB "glTexCoord4sv") (import GL_LIB "glRasterPos2d") (import GL_LIB "glRasterPos2f") (import GL_LIB "glRasterPos2i") (import GL_LIB "glRasterPos2s") (import GL_LIB "glRasterPos3d") (import GL_LIB "glRasterPos3f") (import GL_LIB "glRasterPos3i") (import GL_LIB "glRasterPos3s") (import GL_LIB "glRasterPos4d") (import GL_LIB "glRasterPos4f") (import GL_LIB "glRasterPos4i") (import GL_LIB "glRasterPos4s") (import GL_LIB "glRasterPos2dv") (import GL_LIB "glRasterPos2fv") (import GL_LIB "glRasterPos2iv") (import GL_LIB "glRasterPos2sv") (import GL_LIB "glRasterPos3dv") (import GL_LIB "glRasterPos3fv") (import GL_LIB "glRasterPos3iv") (import GL_LIB "glRasterPos3sv") (import GL_LIB "glRasterPos4dv") (import GL_LIB "glRasterPos4fv") (import GL_LIB "glRasterPos4iv") (import GL_LIB "glRasterPos4sv") (import GL_LIB "glRectd") (import GL_LIB "glRectf") (import GL_LIB "glRecti") (import GL_LIB "glRects") (import GL_LIB "glRectdv") (import GL_LIB "glRectfv") (import GL_LIB "glRectiv") (import GL_LIB "glRectsv") (import GL_LIB "glVertexPointer") (import GL_LIB "glNormalPointer") (import GL_LIB "glColorPointer") (import GL_LIB "glIndexPointer") (import GL_LIB "glTexCoordPointer") (import GL_LIB "glEdgeFlagPointer") (import GL_LIB "glGetPointerv") (import GL_LIB "glArrayElement") (import GL_LIB "glDrawArrays") (import GL_LIB "glDrawElements") (import GL_LIB "glInterleavedArrays") (import GL_LIB "glShadeModel") (import GL_LIB "glLightf") (import GL_LIB "glLighti") (import GL_LIB "glLightfv") (import GL_LIB "glLightiv") (import GL_LIB "glGetLightfv") (import GL_LIB "glGetLightiv") (import GL_LIB "glLightModelf") (import GL_LIB "glLightModeli") (import GL_LIB "glLightModelfv") (import GL_LIB "glLightModeliv") (import GL_LIB "glMaterialf") (import GL_LIB "glMateriali") (import GL_LIB "glMaterialfv") (import GL_LIB "glMaterialiv") (import GL_LIB "glGetMaterialfv") (import GL_LIB "glGetMaterialiv") (import GL_LIB "glColorMaterial") (import GL_LIB "glPixelZoom") (import GL_LIB "glPixelStoref") (import GL_LIB "glPixelStorei") (import GL_LIB "glPixelTransferf") (import GL_LIB "glPixelTransferi") (import GL_LIB "glPixelMapfv") (import GL_LIB "glPixelMapuiv") (import GL_LIB "glPixelMapusv") (import GL_LIB "glGetPixelMapfv") (import GL_LIB "glGetPixelMapuiv") (import GL_LIB "glGetPixelMapusv") (import GL_LIB "glBitmap") (import GL_LIB "glReadPixels") (import GL_LIB "glDrawPixels") (import GL_LIB "glCopyPixels") (import GL_LIB "glStencilFunc") (import GL_LIB "glStencilMask") (import GL_LIB "glStencilOp") (import GL_LIB "glClearStencil") (import GL_LIB "glTexGend") (import GL_LIB "glTexGenf") (import GL_LIB "glTexGeni") (import GL_LIB "glTexGendv") (import GL_LIB "glTexGenfv") (import GL_LIB "glTexGeniv") (import GL_LIB "glGetTexGendv") (import GL_LIB "glGetTexGenfv") (import GL_LIB "glGetTexGeniv") (import GL_LIB "glTexEnvf") (import GL_LIB "glTexEnvi") (import GL_LIB "glTexEnvfv") (import GL_LIB "glTexEnviv") (import GL_LIB "glGetTexEnvfv") (import GL_LIB "glGetTexEnviv") (import GL_LIB "glTexParameterf") (import GL_LIB "glTexParameteri") (import GL_LIB "glTexParameterfv") (import GL_LIB "glTexParameteriv") (import GL_LIB "glGetTexParameterfv") (import GL_LIB "glGetTexParameteriv") (import GL_LIB "glGetTexLevelParameterfv") (import GL_LIB "glGetTexLevelParameteriv") (import GL_LIB "glTexImage1D") (import GL_LIB "glTexImage2D") (import GL_LIB "glGetTexImage") (import GL_LIB "glGenTextures") (import GL_LIB "glDeleteTextures") (import GL_LIB "glBindTexture") (import GL_LIB "glPrioritizeTextures") (import GL_LIB "glAreTexturesResident") (import GL_LIB "glIsTexture") (import GL_LIB "glTexSubImage1D") (import GL_LIB "glTexSubImage2D") (import GL_LIB "glCopyTexImage1D") (import GL_LIB "glCopyTexImage2D") (import GL_LIB "glCopyTexSubImage1D") (import GL_LIB "glCopyTexSubImage2D") (import GL_LIB "glMap1d") (import GL_LIB "glMap1f") (import GL_LIB "glMap2d") (import GL_LIB "glMap2f") (import GL_LIB "glGetMapdv") (import GL_LIB "glGetMapfv") (import GL_LIB "glGetMapiv") (import GL_LIB "glEvalCoord1d") (import GL_LIB "glEvalCoord1f") (import GL_LIB "glEvalCoord1dv") (import GL_LIB "glEvalCoord1fv") (import GL_LIB "glEvalCoord2d") (import GL_LIB "glEvalCoord2f") (import GL_LIB "glEvalCoord2dv") (import GL_LIB "glEvalCoord2fv") (import GL_LIB "glMapGrid1d") (import GL_LIB "glMapGrid1f") (import GL_LIB "glMapGrid2d") (import GL_LIB "glMapGrid2f") (import GL_LIB "glEvalPoint1") (import GL_LIB "glEvalPoint2") (import GL_LIB "glEvalMesh1") (import GL_LIB "glEvalMesh2") (import GL_LIB "glFogf") (import GL_LIB "glFogi") (import GL_LIB "glFogfv") (import GL_LIB "glFogiv") (import GL_LIB "glFeedbackBuffer") (import GL_LIB "glPassThrough") (import GL_LIB "glSelectBuffer") (import GL_LIB "glInitNames") (import GL_LIB "glLoadName") (import GL_LIB "glPushName") (import GL_LIB "glPopName") (context 'MAIN)